The Bitmap Brothers: Universe is a new book published by Read Only Memory that documents the pioneering work of the software house. Written by Duncan Harris, the 360-page hardback book tells the story of Bitmap Brothers and reproduces never-before seen artworks from hugely popular games such as Speedball 2: Brutal Deluxe and The Chaos Engine.
The games were produced during the 8 and 16 bit eras and the in-game imagery, printed on glossy paper stocks, has been reworked by graphics engineer Timothy Lottes, to reflect the CRT displays in print. “The CRT’s line pattern and mask pattern serves much the same purpose as the line pattern in print: to provide a distraction-free pattern which the mind easily reinterprets as something more detailed than the media can reproduce,” he explains.
Alongside the imagery, contributions from Mike Montgomery, founder of Bitmap Brothers, and a wealth of artists, programmers and musicians ensure the book is a comprehensive overview of a company that were the vanguard in the fantastical and violent world of video games.
- Cheer Up Luv: the photography project sharing womens' experiences with sexual harassment
- “Bold, concise, minimalist and sometimes abstract”: a look at Jeong Hwa Min’s new illustrative approach
- Patrik Mollwing’s illustrations and wigglegrams depict a cast of colourful characters
- Between the pages of Polanski’s suburbia-themed sixth issue
- Hacking Heidelberg: how Erik Spiekermann came to reinvent the printing process
- ManvsMachine on its hugely diverse campaign for Air Max Day
- BBC’s new typeface BBC Reith is designed to improve legibility on screen
- Life through the lens of enchanting photographer Vicki King
- The New York Times Magazine’s new cover is actually a painting
- Illustrator Ram Han’s Alice in Wonderland dreamscape
- Ikea uses ASMR technology in 25-minute, tingle inducing advert
- Designs of the Year 2017 shortlist includes Wolfgang Tillmans’ Remain campaign, the Refugee flag and Me & EU