The Bitmap Brothers: Universe is a new book published by Read Only Memory that documents the pioneering work of the software house. Written by Duncan Harris, the 360-page hardback book tells the story of Bitmap Brothers and reproduces never-before seen artworks from hugely popular games such as Speedball 2: Brutal Deluxe and The Chaos Engine.
The games were produced during the 8 and 16 bit eras and the in-game imagery, printed on glossy paper stocks, has been reworked by graphics engineer Timothy Lottes, to reflect the CRT displays in print. “The CRT’s line pattern and mask pattern serves much the same purpose as the line pattern in print: to provide a distraction-free pattern which the mind easily reinterprets as something more detailed than the media can reproduce,” he explains.
Alongside the imagery, contributions from Mike Montgomery, founder of Bitmap Brothers, and a wealth of artists, programmers and musicians ensure the book is a comprehensive overview of a company that were the vanguard in the fantastical and violent world of video games.
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- Harry Israelson photographs a renaissance fair in sunny California
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- Introducing graphic designer Moonsick Gang
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- Animator and director James Curran’s amusing 30-day Gifathon project in Tokyo
- Photographer Sophie Mayanne’s new personal project celebrates imperfection (NSFW)
- Animator Saiman Chow’s trippy idents for Adult Swim’s Rick and Morty
- The daily grind: Louis Quail’s photographs of fascinatingly mundane offices
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- Matthew Raw: the east London artist making clay great again